Eternal
Information
autumn, year 3
Eternal's Ice Age continues.

Thick ice and continuously falling snow blanket the entirety of Eternal, brought upon by Noc's wrath. Shelter is scarce, and food even scarcer. There is no climate or biome that was lucky enough to find themselves safe from the beginnings of the Ice Age and so the residents of Eternal must don their primal survival instincts and to just that ─ survive. Ice blockages have grown supernaturally between the islands, blocking Sunsteppe from Sol and Eventide from Noc, effectively trapping each islander on whichever island they currently stand. The Dragonfrost and dusk leopards from Gleamleaf and greater boreus deer from Mountainfade have seeped into all of Noc, Eventide's spectors and Sunsteppe's sculptors have overrun the central island, and the wolves, Ice Piskys, and Creeping Thistle have invaded all of Sol.
OOC announcements
10.12.18 Noc has descended from the stars, and the reunion with his children, the three deities, is anything but happy. The whole of Eternal has been plunged into an Ice Age, and it seems that, for now, it's up to the deities to restore the islands. Will they be able to do so quickly enough? Or will the residents of Eternal know suffering because of the mishaps spread between Helios, Imbris, and Aya? For now, ice blockages have been erected between the islands, meaning that everyone is stuck where they currently are. Where is your character? Tell us here.

10.4.18 What?! An October raffle?!?!

9.22.18 Be sure to check out our gorgeous new map, complete with clickable links to your favorite territories!

8.4.18 Welcome to Winter, as Year 2 draws to a close! OTY Nominations will be up in a day or two ─ while we wait, please check out the Movie Night survey that was linked in our Discord!

7.28.18: Congratulations to the newest members of our team, our moderators Berb and Witty! Thank you so much to everyone who applied - we appreciate every single one of you.

7.24.18: The staff of Eternal are looking for their first MODERATOR! If you'd like to become a part of our team, click here to apply!

7.14.18 Round Two of the To Lands of Old Quest has been posted! Participants have until 11:59PM EST on July 28 to complete their rapid-fire old school battle posts. The information thread can be found >here!

7.1.18 Round One of the To Lands of Old quest can be found right here! Participants have until the night of the 8th to respond!

7.1.18: Welcome to version two: The Wreckage! Aya, Helios and Imbris have all created a beautiful sanctuary in which the characters we all know and love can come by to pay their respects, to place offerings, and seek counsel with the elusive deities. Furthermore, the database has been updated to reflect each level of an ability, the profiles have been given a complete overhaul, and our new layout is more streamlined than ever!

IC announcements
10.12.18 Noc has descended from the stars, and the reunion with his children, the three deities, is anything but happy. The whole of Eternal has been plunged into an Ice Age, and it seems that, for now, it's up to the deities to restore the islands. Will they be able to do so quickly enough? Or will the residents of Eternal know suffering because of the mishaps spread between Helios, Imbris, and Aya? For now, ice blockages have been erected between the islands, meaning that everyone is stuck where they currently are. Where is your character? Tell us here.

10.4.18 Whatever unknown thing that invaded the southern territories in the middle of spring has snaked its icy fingers out and enveloped those remaining territories that everyone had believed (or hoped) to be safe. Wolves, Creeping Thistle, Pesky Piskys, Blackrock's river... Not even Sunsteppe is safe from the intrusion, though it appears -- at least for now -- that the Wreckage remains untouched. Perhaps it should be investigated?

9.17.18 Something isn't right. Eternal still refuses to warm, even as we progress through spring and near summer. The southernmost territories have begun to notice some changes: from Greater Boreus Deer in Mountainfade, to Dragonfrost in Gleamleaf; frozen sandstorms in Astraldune, and even icy wraiths in Eventide. What happened? And what can be done to return the islands to normal?

9.2.18 Springtime has come, but the frigid winter still remains, enveloping the three islands in ice, snow and brutal wind. There are no flowers, nor grass - no foliage at all. The animals are beginning to suffer, as they emerge from hibernation or birth their young, struggling to find sustenance. The air is thick with tension, as a wretched and unforgiving storm brews still in the distance - will Eternal find reprieve from the cold?

8.4.18 Round Three of the To Lands of Old quest has been posted! The remaining participants have one week to get their posts in. Good luck and have fun!

7.27.18 Astraldune is under new leadership! In the wake of Solomon's disappearance, Helios has placed Gryffen into leadership!

6.26.18 Helios has appeared in Sunsteppe! What could he be doing there?

6.19.18 With magic from Imbris, Totem has been gifted with a daughter of her own, molded from clay and infused with a piece of her own soul. Make sure to check out the thread here!

6.1.18: Welcome to Summer!

5.26.18: The Grotto has been unveiled! Imbris paid a visit to Nymphetamine in Prismacove and led him on an underwater adventure to the Grotto, effectively creating a new sub-board for the residents of Prismacove to explore!

open threads
Beginning
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Graystone
Your story begins here - all around you is the cry of gulls and the scent of a briny sea. You know you’re somewhere strange; but where? The ocean goes on for as far as the eye can see, and the sand is a deep charcoal, impenetrable by light. There is a distant cliffside, but the fog is too thick to see what might lay beyond it, or even at the top of it. There is a distinct eeriness that can only come from such a dense and heavy mist, with the raucous, ravenous sea lapping hungrily at the shoreline. The only object to guide you is a weather-beaten statue, old enough that the features have long worn away though the outline of a horse can still clearly be distinguished. Maybe you should approach it?

Be sure to read the Guidebook and FAQ before joining!
Explore
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Sunsteppe
A gathering place for the residents of Eternal, Sunsteppe is a grassy expanse of open field along a pale, sandy shoreline. Littered here and there with wallflowers and saltbush, and cut apart from Eventide by a rapid, winding stream, Sunsteppe is said to replenish one’s hunger and thirst while leaving them refreshed; a great place to heal and meet new potential friends.

There is much to be found and discovered about Sunsteppe, and hidden in the sand are a plethora of seashells, sand dollars, sea glass and perhaps, even a wayward gem, swept in by the frothing tide. Unlike Sol and Noc, Sunsteppe is not swathed in eternal day or eternal night. The sun falls and the moon rises in a cyclic routine of night and day. Here lies the only entrance to Sol, hidden beneath a relentless waterfall in the northwest region of Sunsteppe.
Eventide
On the far side of of the common lands rests Eventide, a barnacle-covered outcropping of ragged rocks that take constant assault from the sea. Explore the few saltwater pools teeming with life at high-tide, or slip down to the narrow shore across the dark, blackened sand for an evening stroll while the sunlight dances across the horizon in colorful opulence.

The current is strongest here, and pushing too far out to sea can be dangerous, though what is life without a little risk? Those who plunge too deeply into the briny sea might find reward for their bravery - or perhaps have their life stolen from them. Unlike Sol and Noc, Eventide is not swathed in eternal day or eternal night. The sun falls and the moon rises in a cyclic routine of night and day. Summon your bravery to delve into a deep underground cave to the southeast of Eventide, where you will find the only entrance to Noc.
The Wreckage
Just as summer of Eternal’s second year had come to a close, the powers of the main island called to Aya, coaxing her to give new life to their ever-changing world. She unfurled her leafy wings and rocketed her emerald body into the sky, carrying the weight of the earth with her. In the wake of her impressive power stands a monolith constructed of massive rock slabs that lean on each other just the way siblings do, creating a space beneath for travelers to rest and find safety. Vibrant flora and babbling brooks entwine around the immense bedrock, gracing it with added beauty.

Those travelers who venture beyond the altar will find a shrine for each deity, tucked away in cozy corners of the land with features reminiscent of their creators.

Live
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Utilities
There is more to the life of an Eternal resident than the simple pleasantries of shallow conversation ─ while some may choose to stay protected within their territories, others will hunt for glory. Multiple options stand before those who wish to taste sweet success, and to be remembered for eternity.

Steal what is not yours (but should be), battle to prove that you are not to be trifled with, breed to extend your bloodlines for another generation, and Quest with the Gods in their sandbox universe. Make a name for yourself ─ infamy is waiting.

Be sure to read the Guidebook before utilizing these forums!
Sol
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Sol
At the westernmost point of Sunsteppe, you will come to find a roaring waterfall that feeds into a crystalline water basin brimming with vibrantly colored fish. Take your chances at slipping beneath the torrent of water and into the large, airy cavern that awaits on the other side. The cave is dark and cool, though not unwelcoming, and stretches into the distance. Explore a bit further and you will find that the cavern is attached to a waterfall at the other end, as well ─ step beneath this one and into eternal day.

Named after the mother of Eternal’s deities, Sol is swathed in eternal daylight. The island will darken to twilight once a day and then lighten back up as the hours pass, though keep in mind that it’s not always sunny. Its climate is fairly predictable but can fall victim to Helios and his wrath, should rage befall him. Though it is full of beautiful natural landscapes, some yet to be discovered, the aubergine god can most commonly be found in the halls of Blackrock or the haze of Scarwood’s dense forest, while the goddess of earth can sometimes be spotted along the rocky shorelines and hidden grottos of Prismacove.
Noc
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Noc
Work your way to the easternmost point in Eventide to access the island of eternal night. It’s here that you will find a well-worn path leading into the massive maw of a dark underground cave, hidden near a rocky outcropping, Cool air clings to you as you enter, pregnant with the musty, humid scent of seasalt. Glowing stalactites loom overhead. Venture far enough and you will come out the other side, greeted by Noc’s extraordinary celestial skies.

Aya crafted the island of Noc to match the visions of Imbris and Father Noc ─ its rolling sand dunes and tropical forests are two of the island’s greatest wonders, and where the goddess of night can be found most often. The island of darkness is often cast in the silver glow of a massive moon, but on occasion storm clouds can drown out even the strongest rays and succumb Noc to overwhelming blackness. The sky will lighten to the dark blues of an early dawn once a day before dipping back beneath its millions of stars.
Out of Character
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