Eternal
Information
winter, year 3
The Ice Age is over.

Thick ice and continuously falling snow blanket the entirety of Eternal, brought upon by Noc's wrath. Shelter is scarce, and food even scarcer. There is no climate or biome that was lucky enough to find themselves safe from the beginnings of the Ice Age and so the residents of Eternal must don their primal survival instincts and to just that ─ survive. Ice blockages have grown supernaturally between the islands, blocking Sunsteppe from Sol and Eventide from Noc, effectively trapping each islander on whichever island they currently stand. The Dragonfrost and dusk leopards from Gleamleaf and greater boreus deer from Mountainfade have seeped into all of Noc, Eventide's spectors and Sunsteppe's sculptors have overrun the central island, and the wolves, Ice Piskys, and Creeping Thistle have invaded all of Sol.
OOC announcements
12.6.18 Please welcome our newest moderators, Sparkie and Liv! Be sure to check out the new rule revisions.

10.12.18 Noc has descended from the stars, and the reunion with his children, the three deities, is anything but happy. The whole of Eternal has been plunged into an Ice Age, and it seems that, for now, it's up to the deities to restore the islands. Will they be able to do so quickly enough? Or will the residents of Eternal know suffering because of the mishaps spread between Helios, Imbris, and Aya? For now, ice blockages have been erected between the islands, meaning that everyone is stuck where they currently are. Where is your character? Tell us here.

10.4.18 What?! An October raffle?!?!

9.22.18 Be sure to check out our gorgeous new map, complete with clickable links to your favorite territories!

8.4.18 Welcome to Winter, as Year 2 draws to a close! OTY Nominations will be up in a day or two ─ while we wait, please check out the Movie Night survey that was linked in our Discord!

7.28.18: Congratulations to the newest members of our team, our moderators Berb and Witty! Thank you so much to everyone who applied - we appreciate every single one of you.

7.24.18: The staff of Eternal are looking for their first MODERATOR! If you'd like to become a part of our team, click here to apply!

7.14.18 Round Two of the To Lands of Old Quest has been posted! Participants have until 11:59PM EST on July 28 to complete their rapid-fire old school battle posts. The information thread can be found >here!

7.1.18 Round One of the To Lands of Old quest can be found right here! Participants have until the night of the 8th to respond!

7.1.18: Welcome to version two: The Wreckage! Aya, Helios and Imbris have all created a beautiful sanctuary in which the characters we all know and love can come by to pay their respects, to place offerings, and seek counsel with the elusive deities. Furthermore, the database has been updated to reflect each level of an ability, the profiles have been given a complete overhaul, and our new layout is more streamlined than ever!

IC announcements
12.6.18 The Ice Age is over, and the deities Helios, Aya and Imbris have been stripped of their powers - as the ice begins to recede, an explosion of stardust and cosmic matter descends from the vast and starlit sky, and with it, new magic ..

10.12.18 Noc has descended from the stars, and the reunion with his children, the three deities, is anything but happy. The whole of Eternal has been plunged into an Ice Age, and it seems that, for now, it's up to the deities to restore the islands. Will they be able to do so quickly enough? Or will the residents of Eternal know suffering because of the mishaps spread between Helios, Imbris, and Aya? For now, ice blockages have been erected between the islands, meaning that everyone is stuck where they currently are. Where is your character? Tell us here.

10.4.18 Whatever unknown thing that invaded the southern territories in the middle of spring has snaked its icy fingers out and enveloped those remaining territories that everyone had believed (or hoped) to be safe. Wolves, Creeping Thistle, Pesky Piskys, Blackrock's river... Not even Sunsteppe is safe from the intrusion, though it appears -- at least for now -- that the Wreckage remains untouched. Perhaps it should be investigated?

9.17.18 Something isn't right. Eternal still refuses to warm, even as we progress through spring and near summer. The southernmost territories have begun to notice some changes: from Greater Boreus Deer in Mountainfade, to Dragonfrost in Gleamleaf; frozen sandstorms in Astraldune, and even icy wraiths in Eventide. What happened? And what can be done to return the islands to normal?

9.2.18 Springtime has come, but the frigid winter still remains, enveloping the three islands in ice, snow and brutal wind. There are no flowers, nor grass - no foliage at all. The animals are beginning to suffer, as they emerge from hibernation or birth their young, struggling to find sustenance. The air is thick with tension, as a wretched and unforgiving storm brews still in the distance - will Eternal find reprieve from the cold?

8.4.18 Round Three of the To Lands of Old quest has been posted! The remaining participants have one week to get their posts in. Good luck and have fun!

7.27.18 Astraldune is under new leadership! In the wake of Solomon's disappearance, Helios has placed Gryffen into leadership!

6.26.18 Helios has appeared in Sunsteppe! What could he be doing there?

6.19.18 With magic from Imbris, Totem has been gifted with a daughter of her own, molded from clay and infused with a piece of her own soul. Make sure to check out the thread here!

6.1.18: Welcome to Summer!

5.26.18: The Grotto has been unveiled! Imbris paid a visit to Nymphetamine in Prismacove and led him on an underwater adventure to the Grotto, effectively creating a new sub-board for the residents of Prismacove to explore!

open threads

Mental Abilities


Click on each header to sort alphabetically, by tier or by available slots.
(Click once for ascending to descending order, and click twice for descending to ascending order.)

Ability Tier Available Slots Description
Animal Manipulation 1 Infinite The user can control animals, they can set stampedes onto attackers and, get animals to fetch things. Users may be able to call forth hordes of rats or insects to wipe out a crop, or to encourage bees to replant it. Advanced users have an easier time with larger animals, and can potentially control animal shifters, too.

At this stage, the user will only be able to control singular animals, rabbit sized or smaller. This does include small groups of insects, but not flocks of birds. They will have to be very close to the creature, within 5 feet or less, and will grow fatigued very quickly after a short amount of time. Their control will wane in less than 30 minutes.

At this stage, the user can control any animal that walks on land or flies, but only one at a time, and larger, more intelligent beasts will require more concentration and will tire them out quickly. They can be within 15 feet of the creature and still maintain control. An entire hive of bees or colony of ants can be mastered. It will take them a moderate amount of time before they are fatigued.

At this stage, the user can control any animal from land, air or see, and they will be able to master any varying number of the same creature. In some cases, they may be able to control a shifter when they’re in their animal form, depending on the strength of the victim’s will. They can be nearly across the territory and be able to control their target, but need to be able to see the animal. It will take a tremendous amount of time before they are fatigued.

Corruption Induction 1 1/5
GWYTHYR
The user can induce corruption in others, eroding the target's morality and making them receptive to malevolent suggestions. Even the purest-of-heart is vulnerable when the user is at his or her's strongest. No effects of this ability can take action without the consent of everyone involved!

At the beginner level the user must be in very close proximity to the target in order to induce corruption and the victim will feel the power at work, giving them time to perhaps flee. At this basic level, the ability may be uncontrollable and/or unpredictable (e.g. a nearby target may be induced to feel anger against the user's will, making the user potentially susceptible to attack from the eroded heart). When it is under control, the effects are short-lived and relatively weak, making even moderately strong targets effectively immune to suggestion (weaker targets may be receptive to suggestions of mild malevolence). The uncontrollable nature of the ability at this early stage is exhausting to the user, often causing them to isolate themselves.

At the intermediate level, the user can be slightly farther away from the target and the inducement is less detectable. At this level, the user should have the power under control and the effects are mostly predictable. The effects are stronger (can make a target very angry, or very jealous, etc.) and stronger hearts are more susceptible to the user's suggestions. The effects also last longer in the target, making the potential for collateral chaos greater. The user will still experience fatigue from use.

At the advanced level, the user is able to induce corruption in anyone that does not have effective defenses against the power (i.e. Mental Immunity). At this level, the effects are powerful and long-lived, making the target extremely susceptible to even the most terrible of suggestions (i.e. murder), and a powerful catayst for further chaos. At this level, the user's powerful corruption may translate into his/her environment, with plants wilting in their presence. The user cannot ever directly control the target, but depending on the suggestibility of the target, the user may effectively create thralls of corruption. On the other hand, the essense of corruption means that any target is liable to turn on/betray the user. Thus is the nature of chaos.

Death Embodiment 1 2/5
ATROPOS
GRYFFEN
This is the ability to become the embodiment of death itself. The user will be able to see how others will die, kill others, collect their souls when they die, and take their souls to the afterlife. They could also bring about the apocalypse.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Users at this level will be able to see the deaths of others, whether in the near or far future, and can be present when they die to collect their soul. With each collected soul, the user will find that they begin to emit a dark, shadowy aura.

At the intermediate level, the user will find that they are fatigued less from overexertion. Use of this ability over prolonged periods of time will no longer cause migraines or nosebleeds, and the user will find that they have developed the ability to quicken the deaths of others who are nearing their demise, and that their Death Seer ability has become more accurate. The user's shadowy aura will have developed into something sinister, and is capable of creating an inkling of fear or doubt into those who are in the same vicinity as the user.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. The user will be able to cause deaths at a large scale (whether it be wildlife or equine), and will be given the option of participating in large site-wide plots that may involve apocalyptic type events. The user will have developed Fear Inducement at this level, though the effects of it will cap out at the Intermediate Level of the Fear Inducement ability. The user will also be able to call back souls from the dead to speak with them or trap them in the lands of the living for short periods of time, though cannot return them from death.

Dismemberment 1 1/5
GEIN
This is the ability to dismember and dissect different living things with one's mind. No effects of this ability can take action without the consent of everyone involved!

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Users at this level are able to cause internal damage on larger opponents (the size of an average horse), though it will not be fatal. This internal damage includes ruptured blood vessels, bruised bones, and strained or torn muscles. Damage to smaller opponents (mice, birds, etc.) could potentially prove fatal. The user must be standing very near to their target for this ability to prove effective, though the user will also find that it is very difficult to control when they are in a bad mood and may cause unintentional damage to those standing near to them.

At the intermediate level, the user can be slightly farther away from the target and the act of dismembering will be more controllable. At this level, the user will be able to fracture and break bones in larger targets and will find that they can control the speed in which these . The effects will grow stronger if the user is in a particularly powerful mood - whether angry, or feeling overconfident, etc. The user will still experience fatigue from use by migraines and nosebleeds will be fewer and farther between.

At the advanced level, the user is able to truly dismember their targets. This process can be extremely slow and torturous, or almost instantaneous. Because the user has perfected this ability, they will no longer suffer from migraines or nosebleeds, even with prolonged use. However, the user must still be within eyesight of their target or they will find that their effects are diminished.

Dream Manipulation 1 1/5
MAGNIFICENT
EAST
The user can create, shape, enter and manipulate the dreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares, daydreams, etc., possibly including past ones. They can produce and modify dreams, bestow nightmares or lucid dreaming, entrap people in REM, and promote spiritual/emotional healing within dreams.

The user can create, shape, enter and manipulate the dreams of herself, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares. She can produce and modify dreams as well, although at this stage using this power for even a short amount of time will exhaust them, and they only have dominion over their own dreams.

In the intermediate stage, the user’s power will extend to others, although they must be touching them to use their power to influence their dreams, and after a moderate amount of time they will be greatly fatigued.

In the advanced stage, the users power extends to the real world, such as wounds inflicted on a sleeping victim, healed damage (mental or physical) affecting the physical form, and other wise blurring the line between waking and dream. They may be able to pull someone from the waking world into the dream with minimal resistance. They will be able to influence the dreams of others even from 30 feet away, and will be able to use their power virtually endlessly without any worry about fatigue.

Emotion Manipulation 2 1/5
ISOBELL
The user can sense and manipulate the emotions, including feelings, moods and their effects, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling emotions, even manifesting the emotional energy to physical level.

At the beginner level, the user will have little to no control over their emotion manipulation, and their own emotions will deeply affect those immediately around them. If the user experiences sadness, then other characters within their immediate vicinity will feel the same, and the user will have no control over it nor any ability to stop it. However, the user will be deeply in tune with the emotions of others, outside of their own.

At the intermediate level, the user will be able to purposefully manipulate the emotions of any species of animal, as well as some mythical beings. They must be within ten feet of the other character, and the effects will be short-lived. They will grow tired after a moderate amount of time, and their power will be stronger if touching the other character directly. They can create emotion to give to another, or simply share their own by making physical contact with the other character.

At the advanced level, the user can manipulate the emotions of anything, without exception. They can inflict pain or happiness even on a physical level, as long as the other character is within visual range. They will be able to manipulate the emotions of a small group of characters (up to ten), and they will not fatigue, though their manipulation of the emotions of another will still end shortly after the user has left the presence of their target.

Empathetic Healing 2 0/5
none
The ability to heal and mend the emotional and mental trauma, anguish, and sadness of others by taking on the burden of the trauma onto oneself. Just as physical healers cannot mend mental wounds, empathetic healers cannot mend physical wounds. By taking the burden of trauma onto oneself, the user does not have to replicate or fully experience the pain and anguish of their target - they simply bear the burden of their memories and pain, which will slowly and steadily build with each healing.

At the beginner level, the user will have little to no control over their empathetic healing, and they may find that the smallest interactions (worrying about another character, or expressing the desire to take away their pain) may inadvertantly result in their own physical illness, including dizziness, fatigue, migraines and nosebleeds.

At the intermediate level, the user can purposely view the memories or thoughts plaguing their target by making physical contact with the other character. The user is neither a mind reader nor are they a memory manipulator – they can only see what is troubling their target and mend the mental and emotional wound. While memory manipulators remove a memory or change it, empathetic healers simply take the pain and negativity away from the memory or trauma.

At the advanced level, the user can purposely view the memories or thoughts plaguing their target and mend their emotional or mental trauma simply by being in their presence, even at a vast distance. As long as they are within eyesight, empathetic healing can take place. Furthermore, they will obtain emotion negation - the ability to suppress or negate emotions, allowing them to cause others to ignore emotional distractions from affecting their thinking-processes, including their own. The user will still bear the burden of the trauma of others (via exhaustion, fatigue, physical illness), but it will no longer mentally affect them. However, to negate emotions in others, the user must be within the presence of the other character - the emotions will return as soon as the user leaves the vacinity.

Fear Inducement 1 0/5
none
The user can evoke and increase fear and horror in others causing the target’s brain to release fear-inducing chemicals. The victim’s perception may be altered, causing them to see their environment as ominous and the user as dark and foreboding, or even seen as a monster.

At the beginner level, the user can only manipulate their victim’s perception of the things already around them. They can create noises and sounds, as well as change the shapes of shadows. Even after a short amount of time, they will be exhausted, and they must be touching their victim for the effect to work.

At the intermediate level, the user can make themselves seem larger than they are, and create small hallucinations making the victim think there is something following them or stalking them.They can only affect those within a ten foot radius. The user will still have some fatigue after prolonged usage, and the effect will not remain after the user has departed.

At the advanced level, users can portray themselves as a monster, and can tap into all the senses of their victim. They can be an infinite amount of feet away and still be able to attack their target, and even prolonged use will not tire the user.

Hypnosis 2 Infinite The user is able to affect or directly influence other people's minds to their commands.

At the beginner level, the user can captivate their audience by maintaining eye contact, though they will not be able to manipulate or coerce their victim. Once the user has discovered their prowess, they will be capable of issuing strong demands, but characters with a strong are not likely to be susceptible to such suggestion. Furthermore, the user will fatigue quickly, and suffer migraines and nosebleeds shortly after any extensive use.

At the intermediate level, the user can hypnotize foals and adolescents, but they will have to be within reaching distance of their target. If attempting to use their power on an adult horse, they must be touching their target for the effects to take hold. After a moderate amount of time the user will grow fatigued, and their hold on their victim with fade as an immensely painful and debilitating migraine looms on the horizon. The user can learn to sense these migraines, and prevent them by discontinuing their hypnotism in a timely manner. The user must obtain consent of the other character prior to hypnotism, or the ability will be immediately removed.

At the advanced level, the user can hypnotize any living creature. They can use their power just by simply looking into their target’s eyes, and as long as they can make eye contact to initiate the process, there is no limit on the distance from which they can put their victim in a trance. Even with prolonged use they will not grow tired, and their hold on their target will be greater, being able to coerce their victim into increasingly dangerous or destructive acts. The user must obtain consent of the other character prior to hypnotism, or the ability will be immediately removed.

Illusionism 1 0/5
none
The user can create, shape and manipulate illusions, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. Some users can create complex and detailed worlds, others may be able to only alter the way they or the target are perceived.

At the beginner level, the user will summon illusions without meaning to, causing disorientation and distortion of reality. The illusions will be deeply flawed, usually displaying unusually colors, proportions or unrealistic settings, and they will be short-lived. Though the user may think they are merely hallucinating, they will find in time that they are able to slowly alter the illusions when they do appear, and they will be able to eventually suppress or summon them at will.

At the intermediate level, the user can summon illusions for short periods of time (less than two to three hours at the most) and any extended use will exhaust them. The illusions will be flawed (a lack of shadows on objects and creatures, wavering imagery, and misplaced features (wrong colored eyes on the illusion, for example)), but will still be plausible and believable. The user must be within 15 feet of their target for the illusion to be strong and vivid.

At the advanced level, the user’s illusions will be mastered, and they can summon illusions without wearing themselves out, without flaws, and whenever they desire. Only the very trained eye will be able to pick out the falsehoods in the illusions, and even after prolonged use, the user will not tire. They can project illusions up to 30 feet away, and in some cases can be out of eyesight and still have the deception work.

Memory Manipulation 1 1/5
HADERUS
NORTHIX
The user can control memories of oneself and others, allowing them to modify, fabricate, suppress, influence, repair, restore, erase, detect, and view them. They can change memories to confuse, wipe away certain memories to cause amnesia, discern and provoke nostalgia, and enter the victim into a psychic vision, replaying their memory.

At the beginner level, the user can influence and view the memories of themselves or others, but in the case of others they must be in direct contact with their target. After even a short amount of use, the vision will become blurry and the user will tire. If contact is broken, the vision of the memory will begin to dissolve.

At the intermediate level, the user can influence (modestly modify) and view the memories of others, but only when they are within 30 feet of that individual. If they separate themselves further from the individual, the manipulation will discontinue immediately. After a moderate amount of use, the user will grow fatigued and the vivid imagery of the memories will begin to dissipate.

At the advanced level, the user can control memories of oneself and others, by modifying, fabricating, suppressing or erasing them, and they can be upwards of 30 feets away and still maintain control. Additionally, the realism of the changed memories will become higher, and it will be easier to make the target forget replaced memories.. Even after many hours of use, the user will not feel exhausted or fatigued.

Precognition 2 2/5
GRETA
CALYNDAR
Users have the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action

At the beginner level, the user will be able to see their own future, and not the future of any other character - however, their visions will be deeply flawed, and undeniably imperfect. Due to the lack of clarity, the user may perceive a vision incorrectly, and fail to analyze it appropriately - however, they might still be able to obtain important information if they focus their attention onto the minute details of their vision.

At this level, the user will be able to see the possible futures for themselves and those they have a direct connection to. The vision will be vague, though much clearer, and the potential to change will be high - particularly if the user chooses to share what they have seen with another character. After a small amount of use the user will grow fatigued, and the more the future is tampered with, the more severe headaches and nosebleeds may become.

At the advanced level, the user will be able to see possible futures for not only themselves, but nearly anyone they come in contact with with very few exceptions. Even after using for a long time, they will not suffer the effects of fatigue, although after too long headaches and nosebleeds could still happen - and though their visions are much more precise, sharing the information with another character may still result in grave and dramatic changes for the future.

Psychokinesis 1 2/5
THANA
TAKHAR
The user can move all forms of matter with their mind, including controlling it, throwing it and destroying it.

At the beginner level, the user can lift things the size of a wolf or smaller, and they can only move/throw them ten feet or less. After even just a small amount of time, they will be exhausted and could potentially have severe headaches and/or nosebleeds.

At the intermediate stage, the user can life things the size of a horse or smaller, and can move/throw them approximately thirty feet. They will only fatigue after a moderate amount of time, and the potential for adverse physical effects becomes much lower.

At this stage, the user can life and move things no matter how big or small, and can move/throw them as far as the eye can see. They can use their power for a prolonged period without fear of fatigue or physical damage.

Retrocognition 1 1/5
EDDA
This is the ability to discern the past or past events using various means ─ usually entering a trance while seeing and hearing a noted past event, whether it be concerning themselves or another. These visions and trances can be both controlled and spontaneous, depending on the user's level and the strength of the emotion attached to the past event.

At the beginner level, the user will be able to see their own past in intense detail, sometimes even including the memories pertaining to the user of those very important to them. These visions of others' memories will undoubtedly be flawed and lack clarity. The user will only be able to delve so far until they will become overwhelmed. Headaches and fainting will occur if pushed too far. At this level, the user must be touching the individual whose past they would like to see.

At the intermediate level, the user may begin to read the pasts of others. The visions and memories may come to them spontaneously, and will almost always be unclear, flawed, and piecemeal. Reading te past will be easier and somewaht cleaerer when in physical contact with the subject, but only slightly. The user will be able to use the ability more and more, and will be able to delve deeper before they will experince symptoms of fatigue. User will begin to be able to experience their own past events in living, walking memory at this stage. The scene they are recalling we come alive in a ghostly display, and they can walk among the memory. These visions cannot be changed or interfered with, as they have already happened.

At the advanced level, the user will now be able to clearly see the pasts of almost anyone they wish to, barring those with mental defenses that interrupt the user. Even without physical contact, the user will be able to see past events with control. They may now bring to life around them the living memory of not just themselves, but others, even those long dead. The user may be able to see slightly fainter images just from objects strongly linked with a memory or event (such as an old piece of armor from a battlefield). The user will be able to read the past much longer and much deeper without consequences, though they will never be fully immune to fatigue.

Seismic Sensing 2 3/4
JUDE
The user is able to pick up even the slightest vibrations through physical contact with the ground, enabling them to perceive their surroundings as precisely as normal sight. Users are able to sense the structure and materials of solid substances, including the presence of caves, material changes, structural weaknesses, etc.

At the beginner level, the user can lift things the size of a wolf or smaller, and they can only move/throw them ten feet or less. After even just a small amount of time, they will be exhausted and could potentially have severe headaches and/or nosebleeds.

At the intermediate level, the user is able to pick up even the slightest vibrations through physical contact with the ground, enabling them to perceive his surroundings almost as precisely as normal sight. They are also able to sense the structure and materials of solid substances, including the presence of caves, material changes, structural weaknesses. The distance will be limited to 50 feet at this level, and prolonged use will fatigue them greatly. Sand and other loose materials will distort their perception, and they will be unable to detect anything not touching a solid surface.

At the advanced level, the user will be capable of sensing the slightest tremor in the earth, and will be able to discern physical structures, obstacles, and the precise whereabouts of any other character for miles, so long as they are making contact with the ground. They will be able to sense from one end of an island to the other with no fatigue.

Telempathy 2 1/5
REGINALD
The ability to read the emotions of others, share one's own emotions, and communicate with others with emotions.

At the beginner level, the user will be able to sense the emotions of others without prompting, and they will not be able to control from whom these overwhelming emotional experiences come from, nor how often. It can become incredibly overwhelming. The overload of emotional conflict is likely to cause terrible migraines and uncontrollable emotions, and the user will have to isolate themselves away from the presence of others to rest, lest they be exhausted to the point of collapse.

At the intermediate level, the user is able to control who they receive emotional feedback from, though they need to be within visual range of the individual whose emotional aura they are reading. They can also share their emotions freely with others, and the closer they are to the other character physically, the more clearly their emotions will come across to their target, and the clearer the images they share with their target will be.

At the advanced level, the user will also be able to communicate telempathetically with any blood relatives on any of the three islands, regardless of the distance. They will also gain the ability to choose whether or not their emotional and mental invasion is undetected or extremely painful. They can use their ability for an unlimited amount of time without fatigue or adverse side effects.

Telepathy 2 4/5
EIONE
SCYLLA
TOPSAIL
HADERUS
The user can read/sense another person's thoughts, communicate with them mentally and/or affect their minds/thoughts, including having access to their memories.

At the beginner level, the user will be able to hear the thoughts and repeated memories of other characters in their mind, and they will not be able to control from whom these thoughts or memories come from, nor how many or how often. It can become incredibly overwhelming. The overload of information is likely to cause terrible migraines, and the user will have to isolate themselves away from the presence of others to rest, lest they be exhausted to the point of collapse.

At the intermediate level, the user is able to maintain telepathic abilities for an extended period of time, though they need to be within visual range of the individual whose mind they are reading. They will be capable of suppressing the thoughts and memories of others, and they will be able to choose when and whom they wish to read. They will be able to see thoughts, memories and desires, though they will not be undetected, and there is a high probability that the target will realize that they are not alone in their mind. They will also be able to communicate telepathically with other individuals, even if they do not possess telepathy themselves.

At the advanced level, the user will also be able to communicate telepathically with any blood relatives on any of the three islands, regardless of the distance. They will also gain the ability to choose whether or not their mental invasion is undetected or extremely painful. They can use their ability for an unlimited amount of time without fatigue or adverse side effects.

True Sight 3 Infinite
This is the ability to see beyond glamour and shape-shifting, and view the true form of another living creature.

This ability is awarded at the Advanced level. No additional upgrading is required.
Caeleste - Fantasy Equine RPG the Rift
Baraenor, Lion RP Top Equine Roleplay Games
Original coding base by Gotham's Reckoning at Necessary Evil. Subsequent coding by Krys.
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