Eternal
Information
winter, year 3
The Ice Age is over.

Thick ice and continuously falling snow blanket the entirety of Eternal, brought upon by Noc's wrath. Shelter is scarce, and food even scarcer. There is no climate or biome that was lucky enough to find themselves safe from the beginnings of the Ice Age and so the residents of Eternal must don their primal survival instincts and to just that ─ survive. Ice blockages have grown supernaturally between the islands, blocking Sunsteppe from Sol and Eventide from Noc, effectively trapping each islander on whichever island they currently stand. The Dragonfrost and dusk leopards from Gleamleaf and greater boreus deer from Mountainfade have seeped into all of Noc, Eventide's spectors and Sunsteppe's sculptors have overrun the central island, and the wolves, Ice Piskys, and Creeping Thistle have invaded all of Sol.
OOC announcements
12.6.18 Please welcome our newest moderators, Sparkie and Liv! Be sure to check out the new rule revisions.

10.12.18 Noc has descended from the stars, and the reunion with his children, the three deities, is anything but happy. The whole of Eternal has been plunged into an Ice Age, and it seems that, for now, it's up to the deities to restore the islands. Will they be able to do so quickly enough? Or will the residents of Eternal know suffering because of the mishaps spread between Helios, Imbris, and Aya? For now, ice blockages have been erected between the islands, meaning that everyone is stuck where they currently are. Where is your character? Tell us here.

10.4.18 What?! An October raffle?!?!

9.22.18 Be sure to check out our gorgeous new map, complete with clickable links to your favorite territories!

8.4.18 Welcome to Winter, as Year 2 draws to a close! OTY Nominations will be up in a day or two ─ while we wait, please check out the Movie Night survey that was linked in our Discord!

7.28.18: Congratulations to the newest members of our team, our moderators Berb and Witty! Thank you so much to everyone who applied - we appreciate every single one of you.

7.24.18: The staff of Eternal are looking for their first MODERATOR! If you'd like to become a part of our team, click here to apply!

7.14.18 Round Two of the To Lands of Old Quest has been posted! Participants have until 11:59PM EST on July 28 to complete their rapid-fire old school battle posts. The information thread can be found >here!

7.1.18 Round One of the To Lands of Old quest can be found right here! Participants have until the night of the 8th to respond!

7.1.18: Welcome to version two: The Wreckage! Aya, Helios and Imbris have all created a beautiful sanctuary in which the characters we all know and love can come by to pay their respects, to place offerings, and seek counsel with the elusive deities. Furthermore, the database has been updated to reflect each level of an ability, the profiles have been given a complete overhaul, and our new layout is more streamlined than ever!

IC announcements
12.6.18 The Ice Age is over, and the deities Helios, Aya and Imbris have been stripped of their powers - as the ice begins to recede, an explosion of stardust and cosmic matter descends from the vast and starlit sky, and with it, new magic ..

10.12.18 Noc has descended from the stars, and the reunion with his children, the three deities, is anything but happy. The whole of Eternal has been plunged into an Ice Age, and it seems that, for now, it's up to the deities to restore the islands. Will they be able to do so quickly enough? Or will the residents of Eternal know suffering because of the mishaps spread between Helios, Imbris, and Aya? For now, ice blockages have been erected between the islands, meaning that everyone is stuck where they currently are. Where is your character? Tell us here.

10.4.18 Whatever unknown thing that invaded the southern territories in the middle of spring has snaked its icy fingers out and enveloped those remaining territories that everyone had believed (or hoped) to be safe. Wolves, Creeping Thistle, Pesky Piskys, Blackrock's river... Not even Sunsteppe is safe from the intrusion, though it appears -- at least for now -- that the Wreckage remains untouched. Perhaps it should be investigated?

9.17.18 Something isn't right. Eternal still refuses to warm, even as we progress through spring and near summer. The southernmost territories have begun to notice some changes: from Greater Boreus Deer in Mountainfade, to Dragonfrost in Gleamleaf; frozen sandstorms in Astraldune, and even icy wraiths in Eventide. What happened? And what can be done to return the islands to normal?

9.2.18 Springtime has come, but the frigid winter still remains, enveloping the three islands in ice, snow and brutal wind. There are no flowers, nor grass - no foliage at all. The animals are beginning to suffer, as they emerge from hibernation or birth their young, struggling to find sustenance. The air is thick with tension, as a wretched and unforgiving storm brews still in the distance - will Eternal find reprieve from the cold?

8.4.18 Round Three of the To Lands of Old quest has been posted! The remaining participants have one week to get their posts in. Good luck and have fun!

7.27.18 Astraldune is under new leadership! In the wake of Solomon's disappearance, Helios has placed Gryffen into leadership!

6.26.18 Helios has appeared in Sunsteppe! What could he be doing there?

6.19.18 With magic from Imbris, Totem has been gifted with a daughter of her own, molded from clay and infused with a piece of her own soul. Make sure to check out the thread here!

6.1.18: Welcome to Summer!

5.26.18: The Grotto has been unveiled! Imbris paid a visit to Nymphetamine in Prismacove and led him on an underwater adventure to the Grotto, effectively creating a new sub-board for the residents of Prismacove to explore!

open threads

Physical Abilities


Click on each header to sort alphabetically, by tier or by available slots.
(Click once for ascending to descending order, and click twice for descending to ascending order.)

Ability Tier Available Slots Description
Ability Mimicry 1 1/5
PERCIVAL
This is the ability to mimic any ability, except for shapeshifting and malleable anatomy, which cannot be mimicked. Users with ability mimicry may only mimic certain parts of abilities, and not the entirety of the ability itself. It is imperative that the player that possesses a character with Ability Mimicry regularly checks the database and the profile of their targets to ensure the accuracy of their mimicry.

At the beginner level, the user will only be able to mimic the beginner level of an ability, and they will have a challenging time controlling it. Though they will be able to adopt certain ability attributes when mimicking an ability, they can only adopt the attributes possessed by their target (ie. if the user mimics a dragon physiology user, they can only mimic the attributes that the character has chosen, which can be viewed on their profile). Furthermore, they must be within reaching distance of their target when beginning the mimicry, and they will tire out very quickly, and be prone to nosebleeds and debilitating headaches.

At the intermediate level, the user can mimic the intermediate level of an ability, with some semblance of control (though there may be undesirable effects – ie. if the user targets a kelpie, they may find themselves without their legs, and instead possess a fin – even on dry land). The user will still only be able to adopt the ability attributes of their target, and not any attribute in the ability description itself. However, their fatigue will be much less, and they can alter themselves multiple times in a single session before experiencing headaches and exhaustion.

At the advanced level, the user will be able to mimic the intermediate level of an ability, with precision. They will be able to manipulate their own body to transfigure into the physiology of their target, and they will be able to possess the intermediate level of power, whether it is healing, fire breathing, or even psychokinesis – though the user will never be able to escape fatigue entirely, due to the taxing nature of their own ability to mimic so many diverse powers. Furthermore, in exchange for their advanced level of mimicry, they must develop a weakness, which will be approved and notated in their profile by the deity in charge of their advanced quest.

Aetos Dios Physiology 1 1/5
GYPSY
The Aetos Dios was a giant golden eagle which served as Zeus' personal messenger and animal companion. According to others, Zeus adopted the eagle when it first appeared to him as a good omen. This is the ability to shift into a giant golden eagle (measuring 10 feet in height) with enhanced senses and the ability to manipulate wind in both avian and equine forms.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Maintaining the shifted avian form will be tiring after extended periods of time, and manipulation of the wind will be unpredictable and uncontrollable.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. At this level, the user will be able to maintain his/her/their avian form for prolonged periods of time, and will now be able to manipulate wind with more control and predictability. The user will also feel the full effect of their enhanced senses.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. The user will be able to maintain their avian form indefinitely and can produce powerful wind manipulations (enough to cause hurricane-strength wind storms within a territory). At this level, the user will gain the additional attribute of Animal Scrying (see and hear through the senses of other animals).

Age Manipulation 1 0/5 This is the ability to accelerate or reverse the age of organisms and non-living objects, and themselves. Will revert back to true age slowly (or quickly, depending on level).

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Manipulations are restricted to +/- three (3) years on either side of the user's current age, which will slowly return to the user's true age unless manipulated to do so sooner.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. Manipulations are restricted to +/- six (6) years on either side of the user's current age, which will slowly return to the users true age unless manipulated to do so sooner. At this level, the user can also manipulate the age of other organisms and non-living items, restoring their youth or causing rapid disintegration.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. The user will be able to manipulate their age to whatever degree they would like and can maintain these manipulations indefinitely, restoring youth and extending life, or shortening it at will.

Animal Physiology 2 Infinite This is the ability to shift into one species of animal and attain their traits. Chosen animal cannot be humanoid. Please post chosen animal on Updates board when this ability is purchased.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Manipulations will not last for a prolonged period of time but will be controllable. The user will experience a few of the enhanced senses attributed to their shifted species, but not to the same level as the true animal.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. The user's shifted form can now last for extended periods of time and will experience the full effect of the enhanced senses of the true animal species.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. He/she/they will now experience the full effect of enhanced senses even in equine form, and will notice that their natural tendencies will begin to shift towards that of the animal whose physiology they share.

Bone Manipulation 1 0/5
none
This is the ability to manipulate one's own bones and also bare skeletons or separate bones including growing, shaping, manipulating density or weight, and creating constructs. Please note that this is not the same as corpse reanimation.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Manipulations are restricted to smaller skeletons (no larger than the size of an average fox) and will falter with prolonged use. The user must be within close proximity to the skeleton or bones to be able to utilize this ability, though the skeletons movements will be jerky and erratic without practice. Any manipulations of the user's own bones will be short-lived and painful.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. Manipulations are restricted to medium-sized skeletons (no larger than the size of an average coyote), but will be steadier with prolonged use. At this level, the user can manipulate multiple smaller skeletons or separate bones with more fluid motions. Any manipulations of the user's own bones will last longer and with less concentration, though it will still be slightly painful when the bones shift back to normal.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. The user will be able to manipulate skeletons the size of an average horse, even from far distances (though not from outside of the same territory). The user will be able to manipulate multiple average-sized skeletons, and will find that they are helpful additions to have on the battlefield. The user may manipulate these bones for extended periods of time, though they may never operate without the user. Any manipulations of the user's own bones will last indefinitely, unless fatally wounded. Shifting and manipulating one's own bones will no longer be a painful ordeal.

Crocodile Physiology 2 0/5
none
This is the ability to mimic or transform into crocodiles. Furthermore, as a cold-blooded creature with the physical attributes of a crocodile, females will possess the ability to be an egg layer and can have up to three (3) offspring at a time without the use of any breeding items..

At the beginner level, the user is subject to migraines and nosebleeds from overexertion. They may shift for a decent amount of time but prolonged use could end with the user fainting. The user may choose one (1) of the following attributes to complement their ability: Enhanced Speed, Night Vision, or Enhanced Strength.

At the intermediate level, the user can shift into a crocodile and can remain in that form for extended periods of time but cannot remain permanently shifted. They will find that the side effects of overexertion are fewer and farther between. The user may choose two (2) of the following crocodile enhancements to complement the physiology, or may choose from the remaining beginner-level attributes: Dermal Armor, Sharp Claws, or Speed Swimming.

At the advanced level, the user will be able to add two (2) additional crocodile attributes from the original list, with the added option of Decelerated Aging. At this level, they have perfected their use of this ability and will no longer fall subject to overexertion, and may remain shifted indefinitely.

Decomposition Manipulation 1 0/5
none
This is the ability to manipulate the decomposition process, by which organic substances are broken down into simpler forms of matter. They can increase or decrease the rate of rotting, or stop, prevent or even reverse the effect.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. The user will only be able to force flora to decompose in its entirety, though small mammals, insects, and birds can be harmed or maimed by a wielder of decomposition manipulation, they cannot cause damage that will cause any fatality to any living, breathing creature - and it will exhaust them to try.

At the intermediate level, the user will be capable of manipulating decomposition by creating, stopping or otherwise reversing the effects of decay. They can cause any organic material to rot or wither, though they can only cause the death of small mammals, insects, and birds at the intermediate level, and it will deplete them of energy in doing so.

At the advanced level, the user will can cause death in larger creatures their size or larger through rot inducement, and they will not suffer the effects of fatigue as a result. Furthermore, they will also be capable of age advancement, in that they can manipulate the age of a creature, though only going forward (thus, no reversal – they can only make another creature become older, not younger) – though they must have the permission of the other player to do so, and failure to comply will result in immediate removal of the ability.

Dermal Armor 3 Infinite
The user has or can generate an innate armor as a part of their body, which is resistant to attacks, harm or pain and temperature extremes. The armor varies from obvious, physical defenses, such as scales, thick skin/fur, natural shield, armor or shell, in-organic skin, etc, to bone-nodules below skin, particularly wide/sturdy rib cage, blubber, or simply dense muscle.

This ability is awarded at the Advanced level. No additional upgrading is required.
Disease Manipulation 1 1/5
KAMAR
This is the ability to create, manipulate, shape, transform, cause, and heal all forms of diseases, including their severity, contagiousness and methods of spreading. Users can control the organisms that spread diseases, including germs, bacteria, virus or other pathogen on a cellular level. All diseases must be realistic in terms of whether or not a horse could actually obtain the disease - Horse Diseases A-Z is an excellent resource to refer to.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. The user will only be able to summon more common and less deadly diseases, such as herpes, pink eye, skin infections (such as boils), and other cold-type symptoms, such as coughing, muscle discomfort or soreness, and difficulty breathing.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. The user can summon dangerous pathogens, respiratory diseases and other life-threatening illnesses. Hepatitis, influenza, uncontrollable muscle tremor disorders, autoimmune disorders and venereal diseases are just a few of the diseases that an intermediate user can summon.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. Furthermore, users at the advanced level can summon virtually any realistic ailment - from cancer to the bubonic plague, down to the molecular level. They can also inflict illness upon several horses at once, and create an infectious contagion. All victims of the disease manipulation must have the consent of their players. Failure to obtain consent prior to infection will result in removal of the ability. Administrators must also be included in any plot regarding a contagious outbreak prior to implementation.

Disintegration 1 2/5
EMBER
KIMBER
This is the ability to cause targets (whether organic or inorganic material) to lose cohesion in various means. Some can make matter fall apart, wipe away their target on a molecular/sub-molecular level or even revert matter into pure energy. Regardless of the means, the target is reduced to either molecular/sub-molecular dust or energy but not absolutely annihilated.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion.

Dragon Physiology 1 3/5
LIOR
MAKHAI
BASSILTH
This is the ability to mimic or transform into a dragon of any influence or styling, with the restriction that they do not exceed ten feet in height. The dragon form will include leathery wings, a long muscular tail, and rather dull claws, though any other attributes are determined by the level. Furthermore, as a cold-blooded creature with the physical attributes of a crocodile, females will possess the ability to be an egg layer and can have up to three (3) offspring at a time without the use of any breeding items.

At the beginner level, the user will be able to shift certain parts of their body into that of a dragon, but it is not often controllable, and shifting may be affected by extreme ranges of emotion (ie. Anger may cause sudden shifting). The user cannot transform completely into a dragon at the beginner stage and is subject to migraines and nosebleeds from overexertion. They may shift body parts for a decent amount of time, but prolonged use could end with the user fainting. The user may choose one (1) of the following attributes to complement their ability: Enhanced Speed, Sharp Talons or Enhanced Strength.

At the intermediate level, the user can shift into a dragon and can remain in that form for extended periods of time but cannot remain permanently shifted. They will find that the side effects of overexertion are fewer and farther between. The user may choose two (2) of the following dragon enhancements (for a total of 3) to complement the physiology or may choose from the remaining beginner-level attributes: Thermal Resistance, Dermal Armor (stronger scale armor), or Dynamic Camouflage.

At the advanced level, the user will be able to add two (2) additional dragon attributes (for a total of 5) from the original list, with the added option of Acidic Bite, Fire Breathing and Hypnosis. At this level, they have perfected their use of this ability and will no longer fall subject to overexertion and may remain shifted indefinitely.

Dragon Vision 2 0/5
none
This is the ability to to utilize the enhanced vision of a dragon. This includes tracking items at faster speeds than the normal eye, seeing farther distances, seeing more vibrant colors, seeing more clearly in the dark and infrared vision.

At the beginner level, the user will quickly grow fatigued from overuse and will experience intensely sickening migraines with overexertion. His/her/their normal vision will be their baseline, though the user will still see more vibrant colors and will be able to see in the dark without having to focus specifically on doing so.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. At this level, the user will be able to maintain the use of dragon vision for prolonged periods of time and will notice that his/her/their baseline vision will be much better than it was at the beginner level. Even without the express use of this ability, the user will be able to see double the distance of someone with impressive normal eyesight. The user will be able to track other living creatures with easy from great distances and will eventually develop a Predator's Mindset, meaning that it will be easier to deduce where the user's prey is going, and how quickly they will be able to get there.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. The user's baseline vision will be their dragon sight; no longer will they have the sight of a regular horse in any way, shape or form. At this level, the user's eyes will also begin to morph into reptilian eyes, with a slit-pupil and a disconcerting iridescent pupil.

Elasticity 3 Infinite The user is or can become extremely malleable and elastic, allowing them to stretch, flatten, deform, expand, and contract their whole body, including limbs, torso, neck, etc. They can control how elastic/flexible they or parts of them are, allowing user to change their bodies into various tools or other constructs.

This ability is awarded at the Advanced level. No additional upgrading is required.
Enhanced Attributes 3 Infinite
KILLDARE(strength)
HADERUS(speed)
One enhanced attribute (speed, strength, sight, etc). Please post which attribute on the Updates board when purchasing.

This ability is awarded at the Advanced level. No additional upgrading is required.
Feline Physiology 2 Infinite
TAKHAR(panther)
KJARTAN(leopard)
KAMAR
User with this ability either is or can mimic/transform into felines, from the household cats, wild cats to big cats.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Manipulations will not last for a prolonged period of time but will be controllable. The user will experience a few of the enhanced senses attributed to their shifted species, but not to the same level as the true animal.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. The user's shifted form can now last for extended periods of time and will experience the full effect of the enhanced senses of the true animal species.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. He/she/they will now experience the full effect of enhanced senses even in equine form, and will notice that their natural tendencies will begin to shift towards that of the animal whose physiology they share.

Force-Field Manipulation 2 2/5
TEMPEST
DIABLE ROUGE
This is the ability to create a shield, wall, or a field formed from energy, elements, shaped from the environment, or formed by manipulating smaller items to form a greater whole. Force-fields aren't usually impenetrable and can be removed by energy drain or extreme force. Some users are also able to throw shields away from themselves or to catch things with them, while other users may be able to create them into any shape.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Manipulated force-fields will only be large enough to protect the user and will weaken if the user loses concentration. Force-fields cannot be maintained indefinitely, but will move wherever the user would like them to move as long as it is within 10ft of the user.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. Force-fields will last longer and will maintain more strength. They can also be created larger to protect more than just the user, and now can be moved farther away from the user. At this level, force-field manipulations can withstand regular attacks for extended periods of time, but ability-driven attacks will be a little bit harder to protect against.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. Manipulations can be created large enough to protect several horses and can also be pushed away from the user quickly as a force of attack. At this level, the user will also be able to create a force-field blanket beneath their own body as a form of transportation.

Halloween Physiology 1 1/5
HALLOWEEN
This is the ability to become a personification of Halloween and its variations.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Users at this level develop Cold Immunity and Autumn Inducement. This inducement is characterized by colder climate in the user's immediate vicinity, the withering or frosting of plants, and the appearance and growth of autumn-oriented flora such as pumpkins and squash. The user will find that it is easier to utilize this ability during the autumn season, but they will be able to use it year-round. Additionally, the user will develop a spooky laugh that may cause slight paranoia in others.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. At this level, the user will develop Fear Aura, which will cause any characters in the user's immediate vicinity to become fearful and paranoid. This aura will come without effort, meaning the user will not have to actively try to cause fear in those around them.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. The user will be able shift the appearance of their head with Jack-o-Lantern Mimicry, which will morph the user's head into a carved pupmkin with flames coming from the eyes, nostrils, and mouth. At this level, the user will also notice that they are frequently followed by a horde of bats, no matter whether it is day or night.

Heat Generation 3 Infinite This the ability to increase the kinetic energy of atoms meaning they effectively make things hotter, ranging from slightly warm levels to absolute hot.

This ability is awarded at the Advanced level. No additional upgrading is required.
Holiday Physiology 1 0/5
none
This is the ability of the user to embody certain aspects of a specific holiday.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. The user will gain Immunity [Holiday Specific] at this level. Maintaining any shifted form will be tiring after extended periods of time, and any manipulations will not last long-term.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. At this level, the user will be able to maintainany shifted form for prolonged periods of time, and will now be able to manipulate with more control and predictability. The user will also acquire Creation [Holiday Specific] at this level.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. The user will be able to maintain any shifted form indefinitely and can produce powerful manipulations. At this level, the user will gain the additional attribute of Inducement [Holiday Specific].

Immortality * Infinite User possesses an infinite lifespan, as they can never die or age. Their physical appearance remains the same as it was when they received their immortality. However, these beings are not invincible and can be maimed or even killed.

This ability is purchasable in the Shop. No additional upgrading is required.
Invisibility 1 Infinite This is the ability to move about an environment unseen by others and act without being observed. However, the user can still be heard and remains in a solid state.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Invisibility will not last indefinitely, and the user may not be able to maintain their invisibility if they become distracted or startled.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. Invisibility will still not last indefinitely but will find that it comes more naturally, meaning that the user will not lose their invisibility if they are not concentrating or have been startled.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. Invisibility can be maintained indefinitely, and the user can choose to reveal themselves only to chosen individuals but to remain invisible to others. At this level, the user will also be much harder to hear when in an invisible state.

Kelpie Physiology 1 2/5
ISOBELL
DANTE
Users with this ability can transform into kelpies, a shapeshifting, finned water horse with adhesive skin, sharp teeth and various other physical attributes.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Staying in kelpie-form for extended periods of time will be difficult, and the user may shift back to equine if distracted or startled. At this level, the user will be able to choose one (1) of the following additional attributes to complement the ability: Night Vision, Aquatic Respiration, or Enhanced Senses.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. The user will not be able to maintain this shifted form permanently, but will still be able to maintain it for extended periods of time. At this level, the user will be able to choose two (2) of the following additional attributes to complement the ability, or may choose from the remaining attributes available at the beginner level: Adhesive Secretion, Pheromone Luring, or Speed Swimming.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. They may maintain their shifted form indefinitely. At this level, the user will be able to choose two (2) of the following additional attributes to complement the ability, or may choose from the remaining attributes available at the beginner and intermediate levels: Supernatural Strength, Limited-Shapeshifting (kelpie lore tells of kelpies shifting into a black mustang; this will be the only form an advanced user can shift into), or Siren's Song (a beautiful melodic lure used to pull prey into the water).

Kraken Physiology 1 0/5
none
This is the ability to transform into a kraken, a sea monster with multiple limbs, a beak (toothless), suction grip, and stronger than average strength, with a body measuring no longer than 10ft in length.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Staying in kraken-form for extended periods of time will be difficult, and the user may shift back to equine if distracted or startled. At this level, the user will be able to choose one (1) of the following additional attributes to complement the ability: Night Vision, Aquatic Adaptation, Sharp Teeth, or Enhanced Senses.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. The user will not be able to maintain this shifted form permanently, but will still be able to maintain it for extended periods of time. At this level, the user will be able to choose two (2) of the following additional attributes to complement the ability, or may choose from the remaining attributes available at the beginner level: Bio-Luminescence, Camouflage, Ink Generation, Elasticity, or Speed Swimming.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. They may maintain their shifted form indefinitely. At this level, the user will be able to choose two (2) of the following additional attributes to complement the ability, or may choose from the remaining attributes available at the beginner and intermediate levels: Tidal Wave Generation, Limb Regeneration, or Poison Generation.

Lepus Constellation Physiology 1 1/5
LELL
Lepus is the constellation of a hare – south of the celestial equator, and constellation physiology is the ability to take on the attributes of the animal the constellation represents. This is the ability to shift into a hare of any type or color and possess enhanced senses ─ particularly hearing and smelling. They are extraordinarily fast in both equine and hare form.

At the beginner level, the user will tire quickly and can fall subject to migraines and nosebleeds with overexertion. The user will be able to maintain his/her/their shifted form for a short period of time, though will find that they are still extraordinarily quick in both hare and equine form.

At this level, the user will find that migraines and nosebleeds are fewer and farther between, though they will still tire after extended use and require rest. The user will also be able to shapeshift their features into that of a hare – such as possessing a hare’s long or floppy ears, or a tufted tail, for extended periods of time. The user will have a good grasp on managing their enhanced senses at this level.

At the advanced level, the user has mastered the use of their ability and will be able to maintain shifted form indefinitely. The user will be able to materialize into stardust, and exist among the stars for any period, and they will glow with an aura of stardust when they are most rested or most content.

Levitation 2 Infinite This is the ability to cause oneself or small objects to float in the air unassisted.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. The user will not be able to levitate large items, and maintaining the levitation of smaller items will be easiest. The user must be within eyesight of the item or organism that they are attempting to levitate.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. Users can lift up larger objects now, but they still need to remain within eyesight. Smaller items or organisms may remain levitating for extended periods of time even after the user has left the area.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. They can lift objects and organisms up to the average size of an equine and these levitations will last indefinitely, even after the user leaves the area.

Lycanthropy 1 1/5
SCARLET
This is the ability to transform into a wolf or an anthropomorphic wolf-like creature, either purposely or after being placed under a curse and/or lycanthropic affliction via a bite or scratch from a werewolf, or some other means. Individuals with lycanthropy will transform into a werewolf under the light of a full moon, or when under extreme levels of stress. The werewolf form cannot exceed ten (10) feet in height.

At the beginner level, users with lycanthropy will not be able to control their shifting. Volatile emotions will cause haphazard shapeshifting into a wolf, or if exposed to darkness with the light of the moon (any degree – not only a full moon), a werewolf. Exposure to the full moon will result in a forced transformation, and it is only during a full moon transformation in which the contagion of lycanthropy can be passed to another through the transference of bodily fluid from a bite. The user must contact administrators prior to infecting another character.

At the intermediate level, a user with lycanthropy can more easily shift to and from their wolf form with ease, and their haphazard transformations will occur less and less as they begin to harness control over their affliction. Alas, any exposure to the moon is dangerous, and can prompt a transformation, and thus it is best for users with lycanthropy to maintain solitude or an existence solely in the light. At the intermediate level, users with lycanthropy will also obtain enhanced senses, in which they will be able to hear and sense the world around them with magnified precision. The user must contact administrators prior to infecting another character..

At the advanced level, a user with lycanthropy will be able to freely shift to and from their wolf form with ease, and they can also shift only parts of themselves – such as their teeth, paws, or claws. Werewolf transformations will only occur beneath the light of a full moon, and though the user is no longer subject to random transformations, they will still be highly contagious beneath the light of a full moon. The user must contact administrators prior to infecting another character..

Malleable Anatomy 2 2/4
(admin permission)
HJALMAR
DANTE
The user can modify their own physiological feature, including markings, color, attributes (wings, horns) gender, or size (to a limited degree) to change their appearance.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. The user can modify their own physiological features, including features, markings, color, body, gender, or size (to limited degree - no larger than 22 hands, no smaller than 8 hands) to alter their own appearance. At this level, the user cannot hold these malleable forms indefinitely, and will be fairly fatigued after prolonged use. When they become weakened by prolonged use, their transformation back into their original form will be swift and sudden.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. The user can shift with relative ease, simply by viewing or imagining another character (though if they base their transformation off of memory alone, there is always the possibility of missing a vital detail, which could be obvious to others), or by willing themselves to change into whatever form they choose (though they must remain a horse).

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. The user can maintain any form (color, gender, size, so on) for an indefinite period of time, and at the advanced level, the user can switch gender at will for procreation (i.e. a stallion can become a mare, and become pregnant, or a mare can become a stallion, and sire a foal). The user must choose at least one obvious feature, such as eye color, markings or voice, to become their only unchangable feature. This feature must be listed in their profile upon completion of the advanced level.

Necromancy 1 1/5
ERIS
This is the magical ability of manipulating the dead, death, and/or souls for good, evil, or neither. Practitioners of this trade are known as Necromancers.

At the beginner level, Necromancers will swiftly grow fatigued with the use of their ability and may even faint if they push themselves too far. It can be faulty and unreliable and sometimes too strong for them to control. Users may choose two (2) of the following attributes to complement their necromancy: Pain Suppression (the ability to neutralize feelings of physical pain), Death Sense (the ability to sense the coming of death and the actual act of dying), or Death Whisper (the ability to hear the words of the dead, but not communicate in return).

At the intermediate level, control of necromancy will steadily grow and will find that they do not fatigue as quickly. If those blessed elected to choose Death Whisper at the beginner level, they will discover that it has become mediumship (the power to perceive and communicate with spirits). They will also acquire immortality at this level and their body will stop aging at the time users receive intermediate level. Necromancers may also choose the last remaining attribute from the beginner level, or soul summoning (the ability to call the soul of the dead to her to speak. The soul will remain transparent and intangible with no powers to harm anyone).b>

At the advanced level, users will be able to choose between reanimation (the ability to animate dead bodies to do her bidding, though they will be weaker than the average horse) or death inducement (the ability to cause death, either immediately or after a certain amount of time). Necromancers will be able to utilize their power for extended periods of time without growing fatigued.

Night Vision 3 Infinite User has excellent night vision, the ability to see in low light conditions or even total darkness. The longer a character has this ability, the more likely they are to develop day-blindness.

This ability is awarded at the Advanced level. No additional upgrading is required.
Periodic Morphing 3 Infinite The user has or can morph a portion of their body or their whole body dependent on various stipulations placed on them by the deity that has granted this ability. No morphed body parts will remain that way permanently, nor is the user guaranteed to have control of the morph at all times.

This ability is awarded at the Advanced level. No additional upgrading is required.
Phoenix Physiology 1 3/5
OFFSPRING
WARSHIP
ISET
This is the ability to transform into a phoenix, a mythical, sacred fire-bird that symbolizes rebirth, immortality, and renewal. These transformations can be completed when the user reaches old age and is then reborn from the ashes of the burning phoenix, or the user may transform into a phoenix during everyday life.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Staying in phoenix-form for extended periods of time will be difficult, and the user may shift back to equine if distracted or startled. At this level, the user will be able to choose one (1) of the following additional attributes to complement the ability: Enhanced Senses, Fire Aura, or Environmental Adaptation.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. The user will not be able to maintain this shifted form permanently, but will still be able to maintain it for extended periods of time. At this level, the user will be able to choose two (2) of the following additional attributes to complement the ability, or may choose from the remaining attributes available at the beginner level: Minor Fire Manipulation, Fire-Related Cosmetic Effect, or Healing Tears.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. They may maintain their shifted form indefinitely. At this level, the user will be able to choose two (2) of the following additional attributes to complement the ability, or may choose from the remaining attributes available at the beginner and intermediate levels: Self-Resurrection, Regenerative Healing Factor, or Fire Armor.

Regeneration 1 4/4 The ability to die of old age or uncommon means and regenerate into a living horse again.

At the beginner level, the user not remember memories from his/her/their previous life right away, until their memory is jogged. This could be confusing for the character, as memories may not come back consecutively. The user will be regenerated as an adult horse that looks the same as they did before death.

At the intermediate level, the user will remember all of their previous memories upon regeneration. The user will be regenerated as an adult horse that looks the same as they did before death.

At the advanced level, the user will be able to choose when they would like to undergo regeneration, so it is not strictly adhered to the moment of death. At this level, the user can regenerate as a foal or an adult horse, and can also choose how they will look upon regeneration.

Resurrection 2 0/5
none
This is the ability to to revive others and oneself from death.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Users at this level will only be able to resurrect others immediately following their death, meaning the user will most likely need to witness the death. Waiting too long to resurrect the recently deceased may lead to bad side effects.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. Users at this level will be able to resurrect individuals who have been dead for no more than 48 hours. Waiting too long to resurrect the recently deceased may lead to bad side effects.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. The user may resurrect any individual, regardless of how long they have been deceased. At this level, the user will also gain the ability to heal those with grievous or fatal wounds, and will be able to resurrect himself if he dies of old age or has been fatally injured.

Restoration Physiology 1 2/5
CARIBOU LOU
ZIMKAUR
User is made up of or can transform their body completely into healing energy. Users transformed form can be either anatomically identical to their normal form, aside of being made of healing energy, in which case it contains all to organs and is somewhat vulnerable to attacks.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Users at this level are able to transform their body into an anatomically identical version of themselves, meaning they will have an outward appearance of energy (glowing, crackling, churning, etc.), though they will be solid and their internal organs will be vulnerable to attack. Transforming into this energy-form will heal any ailments or wounds on the user.

At the intermediate level, the user will find that they are fatigued less from overexertion. Use of this ability over prolonged periods of time will no longer cause migraines or nosebleeds, and the user will find that they have developed the ability to heal minor wounds in other individuals. The user's transformed body will still be anatomically identical to the equine version of themselves, meaning their internal organs are still vulnerable.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. The user will also be able to transform his/her/them self into entirely homogeneous matter, meaning that their entire body will be made of energy, including their internal organs. This will allow for quick travel and can also be used to create large, explosive balls of energy.

Shapeshifting 1 2/4
(admin permission)
TERRA [SOL]
EPITHET [NOC]
This is the ability to shape-shift into anything, living or inanimate. When this ability is granted, the deities will likely offer an ultimatum to the receiver of this ability, as it is quite powerful.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. The user can shape-shift his/her/their form, including physical appearance, gender, and size. They can appear to be as large as 18.0 hands, or as small as 8.0 hands, and can freely change gender, color, and physical attributes. However, the user cannot shape-shift into any other animal until the intermediate level.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. The user can shape-shift into an inanimate object (quartz, tree trunk, etc.) and any ordinary, living creature - including reptiles, mammals, amphibians, etc. However, the user will tire easily, and after one shift, will find themselves to be too tired to fully shift into anything else for several hours - though they can adopt the features of another creature (gills, talons, etc.) with relative ease, even during these times of fatigue. The user cannot stay in one single form for more than a day, and all creatures they shape-shift into must be 10 feet fall or smaller.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. The user can shape-shift into all of the above plus mythical creatures - including a kelpie, hippocampus, phoenix, dragon, etc. All creatures they shape-shift into must be 10 feet fall or smaller, and at the advanced level, they will tire less easily with excessive shifting, and can do so without difficulty. The user can also stay in the shifted form of their choice indefinitely, but cannot breed in shifted form.

Size Manipulation 2 Infinite The user can manipulate the size of anything and everything, from tiny to absolutely gigantic while retaining their physical proportions, and some may be able to alter targets density. Usually strength and durability is proportional to the size assumed, but target may gain increased abilities when growing or keep their normal ones when shrinking.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. The user will be able to shrink items to half of their real size or expand them to 50% larger than their real size. These manipulations will not remain indefinitely. Items and organisms, whether living or inanimate, with a higher density will be more difficult to manipulate.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. The user will be able to shrink items to 25% of their real size or expand them to 75% larger than their real size. These manipulations will not remain indefinitely, but will hold for an extended period of time, even after the user has left the area. The user will be able to manipulate their own size with ease.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. The user will be able to shrink items to ant-size, including their own body, or expand them to be double their normal size. These manipulations will remain indefinitely.

Skeleton Physiology 1 0/4
none
This is the ability to take the form of a reanimated equine skeleton. Users with this power lack physical weaknesses such as pain and the need to rest. Biological functions available to the skeleton vary but most are gone -- in skeleton form, the user will still be able to see and feel, but will be unable to smell and taste.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. The user will be able to maintain his/her/their shifted form for a decent amount of time but will slowly revert back to their normal self. Being only bones, they tend to be more fragile, but the relatively small body-mass may make actually hitting them a problem. While in skeleton form, users are often fast and agile, which is justified by their low weight. At this level, you may choose one of the following as an additional attribute for this ability: Apathy (suppress/negate emotions in oneself or possess none at all), Environmental Adaptation (no vulnerability to environmental effects), or Immortality (will not age or die, unless by violent means).

    * At this level, the user is subject to being controlled while in skeleton form by other users with Bone Manipulation [Intermediate or Advanced], or Necromancy [Intermediate or Advanced].

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. The user will be able to maintain his/her/their shifted form for a prolonged amount of time but will slowly revert back to their normal self. Users with this power will now lack physical weaknesses, such as pain, need to rest, vulnerability to environmental effects, etc. Biological functions available to the skeleton vary but most are gone, remaining such as sight, hearing, and touch are done through mystical means even if they lack the necessary organs to do so. At this level you may choose an unused additional attribute for this ability: Apathy (suppress/negate emotions in oneself or possess none at all), Environmental Adaptation (no vulnerability to environmental effects), or Immortality (will not age or die, unless by violent means), or Enhanced Agility (User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort.)

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. The user will be able to maintain his/her/their shifted form indefinitely, in some cases an individual user may find themselves unable to shift back. Advanced used will have unlocked all of their additional attributes, using them with ease, and prowess. Advanced users also have Anatomical Liberation (The power to split ones body apart and control the pieces.) They are able to freely use this attribute for battle or spying. User is immune to cutting and being slashed because they can just pull their bodies back together again. They can also remove their own organs without dying and will neither bleed to death nor die if their brain or heart is removed.

Sound Wave Generation 3 Infinite This is the ability to emit enhanced screams of a high amplitude. This can be damaging to eardrums and, in close quarters, can cause deafness. Users who have had this ability for over one year may utilize this ability to disrupt the tide or part small sections of water.

This ability is awarded at the Advanced level. No additional upgrading is required.
Teleportation 2 Infinite This is the ability to teleport from one point to another without traversing the physical space between them. This can be achieved by various means, including but not limited to causing the atoms and molecules to travel at light-speed, warping the space, or, for advanced users, creating a portal.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. The user will only be able to teleport short distances (in-territory), and may have some difficulty with where they will end up after teleportation, especially if they are distracted or startled.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. The user can teleport to any location on the same island that they are currently on, and they will have less trouble now with placement.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. The user may teleport to any location on any island, and may also bring one adult companion or two child companions with them when they teleport.

Thunderbird Physiology 1 0/5
This is the ability to transform into a Thunderbird, a vast bird capable of creating storms and thundering while it flies. Clouds are pulled together by its wing-beats, the sound of thunder made by its wings clapping, and lightning created with the blink of an eye.

At the beginner level, the user is subject to migraines and nosebleeds with overexertion. They can shapeshift into a massive thunderbird, similar in appearance to a black raven but measuring nearly 10ft in height. At this level, the user will not be able to maintain their shifted form for extended periods of time and will only be able to create rainstorms without thunder or lightning. Electricity will be unpredictable, and the user will notice that their skin will crackle with lightning whenever excited or angered.

At the intermediate level, the user will find that the effects of overexertion are fewer and farther between. The user can remain in their shifted form for extended periods of time but cannot remain permanently shifted. At this level, they will have an easier time creating storms and will become more adept at creating rainfall and cloud cover. They will have a better handle on controlling the electricity that crackles over their body.

At the advanced level, the thunderbird can create powerful storm systems, as clouds are pulled together and wind gusts are created by the sheer power of its wing-beats, and lightning is born from its beak at sheer will. The user can also dissipate a storm and clear an otherwise dark and stormy sky, and they can remain in his shifted form for as long as they desire. They cannot create a storm nor harness the power of wind and lightning without utilizing their thunderbird form, though they can shift individual parts of their body (talons, beak, wings) to enable them to use their power while in equine form.

Ursine Physiology 2 Infinite
ATALANTA (brown)
LEDGER (polar)
User with this ability either is or can mimic/transform into a bear.

At the beginner level, the user will fatigue greatly after prolonged use and will fall subject to migraines and nosebleeds if overexerted. Manipulations will not last for a prolonged period of time but will be controllable. The user will experience a few of the enhanced senses attributed to their shifted species, but not to the same level as the true animal.

At the intermediate level, the user will notice less fatigue. Migraines can still occur with overexertion, but they will be very infrequent. The user's shifted form can now last for extended periods of time and will experience the full effect of the enhanced senses of the true animal species.

At the advanced level, the user has perfected this ability and so will not suffer the effects of overexertion. They will now experience the full effect of enhanced senses even in equine form, and will notice that their natural tendencies will begin to shift towards that of the animal whose physiology they share.

Caeleste - Fantasy Equine RPG the Rift
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Original coding base by Gotham's Reckoning at Necessary Evil. Subsequent coding by Krys.
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